
You must gather your party before venturing forth...
Below are some of the other adventurers you may be playing with.

Goliath/Barbarian
Barluk Stonebringer
Barluk Stonebringer of the Grothven clan was born kin to the giants. The Grothven clan was well known in the arenas of Stoink as grant combatants and mercenaries well worth twenty men. Barluk, was to be a great warrior for his people bringing carnage and bloodshed indiscriminately. However, this barbarian thought that there was more to life. One day, this goliath left his clan seeking his own future in the Free Lands to the north.

Human/Cleric
Tyr Ororoboros
Tyr is a cleric of Heironeous from The Shield Lands. He has served his god, and his people to the letter of the Heironean Code. This has led him to heal and protect the Knights of his order. After hearing that a Lance of Knights disappeared in the eastern Bandit Kingdoms, Tyr took it upon himself to try and find what happened to them. Hearing a group of adventurers were seeking to clear evil from the area, Tyr took this as a personal Test of Valor to aid them lest they end up getting in over their heads. Like most of his order, he has proven himself strong, courageous, and brash much like Heironeous himself.

Elf/Rogue
Elera of the Shadows
Elera was born an orphaned child of the streets of The Theocracy of the Pale. She never fit into with the religious zealots that ran the orphanage, and often she was tormented for her elven heritage. Elera was always escaping as a child. The sisters of the orphanage could never keep her caged in the walls. Elera found her education on the streets and back alleys. When the orphanage caught fire, she knew she would get blamed and made her escape from The Pale through the Nutherwood and into the Bandit Kingdoms to make her way the best way she knew how.

Human/Wizard
Douglas Jacoby
Douglas has a mysterious past that he has not let be known to others, but his dark aura, pale skin and hair greyed before his time is telling of a otherworldly trauma of some kind. This arcanist has a more than temperamental rat familiar, Ixtyl, with unnaturally glowing red eyes. Douglas has mentioned a search for a particular zombie. The adventurers in the eastern Bandit Kingdoms seem to be the best way of helping him in his search.

Halfling/Monk
Chord of The Stone Dog Clan
The knights of the Shield Lands pledge fealty to the Lords and Ladies of their land. The monks of the Stone Dog Clan were formed pledging protection to the people. Taken in by the clan, Chord was more than a little mischievous. Though now of age to fully defend his people, Chord has been sent to scout the lands to the north. His shifu, Master Fenry, thinks that the warlord Iuz, or The army of The Horned Society may become an even bigger threat to the people than the Bandit Lords.

Elf/Druid
Vincent of the Grove
Born to a noble father of the small Elven kingdom of Relav, and a wild human woman of the wolf clan druids, Vincent was man of two worlds. Relav is a kingdom of elves that have turned away from the forests and turned to what they claim is a modern society of castles and nobility. They claim elven superiority and would spurn a child born to the humans. Vincent was taken from Relav and raised in the forests of the eastern Bandit Kingdoms, trained in the magics of the druid circle, and taught to protect the very forests his father's family would see conquered and destroyed.

Human Ranger
Hank
Hank was always good with animals. In his youth he worked at tending to the horses in the town stables. As he grew older, he would tend to the war horses and siege elephants kept in the keep. He even helped out with the more exotic beasts when the carnival would come to town to earn extra money.
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Now as an adventurer, Hank travels with his faithful otter companion, Altoid.

Paladin Warlock
"Gotz"
Little is known of this young man. Adventuring on his own, her met up with the party deep in a dungeon. The party found his ability to survive on his own to be a testament to his bravery and skill. After learning how he approaches dangerous situations, the party found his survivability to be a testament to the power of dumb luck. Despite his best efforts to the contrary, "Gotz" has proven to be a valuable asset in the heat of battle.
Join Us Mondays from 5-8!
The Adventure continues every Monday. We meet at 5 and game starts around 5:15. We welcome new and veteran players alike! For more information e-mail us any time!
