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Pirated Information

Our adventurers are now a part of the budding guild of Hunting Town. Gaining guidance from their guild mistress, Tink, the group finds a city to the north that has disappeared, The gang sets off for Baldur's Gate where the captain of the guard enlists the adventurers to find information on certain cultists.


The group is led to a tavern notorious for pirates, cutthroats, mimes... you know... the lowest of scum. Here they make a deal with spy to gain the knowledge they seek. After taking our an entire crew of pirates, they claim the ship The Uncivil Serpent in the name of the guild. They return to their informant who shares with them that there is an underground meeting chamber under a bath house that is known to house nefarious cultists of Bhaal, Bane, and Myrkul. With this information the adventurers will set out to question the most diabolical of cultists.


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